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Game Design Study


Pokemon TCG Pocket, Why Does It Have Endless Allure On Me, A Case Study On Addictive Design
What even got me in the door The Pokémon IP for sure. I never once opened the Marvel Snap I had on my phone for over a year, and I even...

Joshua Liew
Dec 18, 202412 min read


A Postmortem Of My Experimental Air-Based Beat 'Em Up Combat System
My game: https://www.construct.net/en/free-online-games/falcon-fist-56356/299d058c-e85f-4758-959b-b55366bbc3aa Note*: All art (except...

Joshua Liew
Dec 13, 20245 min read


Design Critique and Exploration of the Assassin Creed Syndicate Grappling Hook
In light of the upcoming game Assassin’s Creed Shadow, and the new swinging grappling hook mechanic. I was motivated to explore the...

Joshua Liew
Dec 13, 20246 min read


Bomb Rush Cyberfunk : And How They Squeeze The Most Out of The Game Mechanics Lemon
First, a description of this game : A jet booster assisted based trick game, built on chaining tricks on your wheels of choice,...

Joshua Liew
Nov 29, 20249 min read
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