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Game Design Study

Pokemon TCG Pocket, Why Does It Have Endless Allure On Me, A Case Study On Addictive Design
What even got me in the door The Pokémon IP for sure. I never once opened the Marvel Snap I had on my phone for over a year, and I even...
Joshua Liew
Dec 18, 202412 min read
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A Postmortem Of My Experimental Air-Based Beat 'Em Up Combat System
My game: https://www.construct.net/en/free-online-games/falcon-fist-56356/299d058c-e85f-4758-959b-b55366bbc3aa Note*: All art (except...
Joshua Liew
Dec 13, 20245 min read
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Design Critique and Exploration of the Assassin Creed Syndicate Grappling Hook
In light of the upcoming game Assassin’s Creed Shadow, and the new swinging grappling hook mechanic. I was motivated to explore the...
Joshua Liew
Dec 13, 20246 min read
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Bomb Rush Cyberfunk : And How They Squeeze The Most Out of The Game Mechanics Lemon
First, a description of this game : A jet booster assisted based trick game, built on chaining tricks on your wheels of choice,...
Joshua Liew
Nov 29, 20249 min read
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